/**
 * chargen class definitions
 */
 if (!window.RPG) {
	window.RPG = {};
};
RPG.bab = {
	good: "",
	average: "",
	poor: ""
};

RPG.saves = {
	good: "",
	poor: ""
}
RPG.classes = {

	warrior: {
		bab: RPG.bab.good,
		hd: RPG.die(8),
		saves: {
			'Fortitude': RPG.saves.good,
			'Reflex': RPG.saves.poor,
			'Will': RPG.saves.poor
		},
		/*skills: [
			RPG.skills.climb,
			RPG.skills.handleAnimal,
			RPG.skills.intimidate,
			RPG.skills.jump,
			RPG.skills.ride,
			RPG.skills.swim
		], */
		skillpoints: 2
		/*proficiencies: [
			RPG.weapons.simple,
			RPG.weapons.martial,
			RPG.armor.all,
			RPG.shields.all
		]*/
	},
/*
	adept: {
		bab: RPG.bab.poor,
		hd: RPG.die(6),
		saves: {
			'Fortitude': RPG.saves.poor,
			'Reflex': RPG.saves.poor,
			'Will': RPG.saves.good
		},
		skills: [
			RPG.skills.climb,
			RPG.skills.handleAnimal,
			RPG.skills.intimidate,
			RPG.skills.jump,
			RPG.skills.ride,
			RPG.skills.swim
		],
		skillpoints: 2,
		spells: [
			[
				RPG.spells.createWater,
				RPG.spells.cureMinorWounds,
				RPG.spells.detectMagic,
				RPG.spells.ghostSound,
				RPG.spells.guidance,
				RPG.spells.light,
				RPG.spells.mending,
				RPG.spells.purifyFoodAndDrink,
				RPG.spells.readMagic,
				RPG.spells.touchOfFatigue
			],
			[
				RPG.spells.bless,
				RPG.spells.burningHands,
				RPG.spells.causeFear,
				RPG.spells.command,
				RPG.spells.comprehendLanguages,
				RPG.spells.cureLightWounds,
				RPG.spells.detectChaos,
				RPG.spells.detectEvil,
				RPG.spells.detectGood,
				RPG.spells.detectLaw,
				RPG.spells.endureElements,
				RPG.spells.obscuringMist,
				RPG.spells.protectionFromChaos,
				RPG.spells.protectionFromEvil,
				RPG.spells.protectionFromGood,
				RPG.spells.protectionFromLaw,
				RPG.spells.Sleep
			],
			[
				RPG.spells.aid,
				RPG.spells.animalTrance,
				RPG.spells.bearsEndurance,
				RPG.spells.bullsStrength
				//cat’s grace, cure moderate wounds, darkness, delay poison, invisibility, mirror image, resist energy, scorching ray, see invisibility, web
			],
			[
				//animate dead, bestow curse, contagion, continual flame, cure serious wounds, daylight, deeper darkness, lightning bolt, neutralize poison, remove curse, remove disease, tongues
			],
			[
				//cure critical wounds, minor creation, polymorph, restoration, stoneskin, wall of fire
			],
			[
				//baleful polymorph, break enchantment, commune, heal, major creation, raise dead, true seeing, wall of stone
			]
		],
		spellsPerLevel: [
			[3, 1],
			[3, 1],
			[3, 2],
			[3, 2, 0],
			[3, 2, 1],
			[3, 2, 1],
			[3, 3, 2],
			[3, 3, 2, 0],
			[3, 3, 2, 1],
			[3, 3, 2, 1],
			[3, 3, 3, 2],
			[3, 3, 3, 2, 0],
			[3, 3, 3, 2, 1],
			[3, 3, 3, 2, 1],
			[3, 3, 3, 3, 2],
			[3, 3, 3, 3, 2, 0],
			[3, 3, 3, 3, 2, 1],
			[3, 3, 3, 3, 3, 2],
			[3, 3, 3, 3, 3, 2]
		],
		spellAbility: 'Wisdom',
		proficiencies: [
			RPG.weapons.simple
		],
		special: [
			null,
			null,
			RPG.classAbilities.summonFamiliar
		]
	}
*/
}